Wednesday, March 23, 2011

NFC(Near Field Communication.)

NFC is a wireless technology which enables wireless communication,exchange of data between devices(not necessarily a device,could be tags, stickers,cards) that are 4centimeters or less distance apart.

Nfc is an enhancement over bluetooth in a way that eliminates the need of Bluetooth pairing.

Bluetooth pairing involves activating  Bluetooth on both sides, searching, waiting, pairing,authorization.


The above kind of steps/boring routines will be replaced by simply bringing the mobile phones close to each other for the devices with NFC support and Bluetooth 2.1 .


Qt and the Qt Mobility APIs make NFC possible to integrate with stores , offices and more. The upcoming release of Qt Mobility  features the Connectivity API, which allows NFC enabled phones such as the Nokia C7 to recognize NFC tags.


For more information please check this link once
http://doc.qt.digia.com/qtmobility-1.2/connectivity-api.html




Monday, March 21, 2011

Publish and Subscribe IPC mechanism Basics.


Inter-Process Communication (IPC) in Symbian
In Symbian for IPC there are majorly three mechanisms.
client–server
publish and subscribe and
message queues,

Now we shall understand the publish and subscribe method of IPC.

The publish and subscribe mechanism was created to provide asynchronous multicast event notification, and to allow for connectionless communication between threads.

Basically publish and subscribe is good for notification of state changes and to subscribe to them


Subscribe – to get the changes the system wide properties.
Impose Platform security by protecting properties against malicious manipulation


Publish and subscribe and platform security

From Symbian OS v9 processes are partitioned so that one process cannot interfere with the property
of another process.

Publish and subscribe provides a means to define and publish changes
to system-wide global variables known as ‘‘properties’’.
Changes to the properties can be ‘published  to more than one interested subscriber asynchronously.

Properties are data values “ uniquely identified by a 64-bit integer”.
Properties  are the only information that must be shared between a publisher and a subscriber

Once a property has been defined, it will persist in the kernel until it is deleted explicitly or the system reboots. The property’s lifetime is not linked to that of the defining thread or process

A property is published by calling Set()API. This api writes a new value atomically to the property, facilitating the  access by multiple threads.

Subscribers do not need to know which component is publishing to a property,
But only identity of the property which is of its interest.

Publishers and subscribers do not need any hard connections.
joining and leaving without any connection is possible in Publish and subscribe.


Before accepting a subscription to a property,
1.    The security policy is checked which was defined when the property was created initially
2.    The subscription request only completes if the check fails or succeeds.

Conclusion:--
Publish and subscribe IPC mechanism should be used when a component needs
to supply or consume timely and atomic information to or from an unknown number of interested parties, while maintaining loose coupling.
Bluetooth-radio on/off
WiFi - on/off
flight-mode

Sunday, March 6, 2011

Android terminology


.apk file

Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".
Related: Application.

.dex file

Compiled Android application code file.
Android programs are compiled into .dex (Dalvik Executable) files, which are in turn zipped into a single .apk file on the device. .dex files can be created by automatically translating compiled applications written in the Java programming language.

Action

A description of something that an Intent sender wants done. An action is a string value assigned to an Intent. Action strings can be defined by Android or by a third-party developer. For example, android.intent.action.VIEW for a Web URL, or com.example.rumbler.SHAKE_PHONE for a custom application to vibrate the phone.
Related: Intent.

Activity

A single screen in an application, with supporting Java code, derived from the Activity class. Most commonly, an activity is visibly represented by a full screen window that can receive and handle UI events and perform complex tasks, because of the Window it uses to render its window. Though an Activity is typically full screen, it can also be floating or transparent.

adb

Android Debug Bridge, a command-line debugging application included with the SDK. It provides tools to browse the device, copy tools on the device, and forward ports for debugging. If you are developing in Eclipse using the ADT Plugin, adb is integrated into your development environment. See Android Debug Bridge for more information.

Application

From a component perspective, an Android application consists of one or more activities, services, listeners, and intent receivers. From a source file perspective, an Android application consists of code, resources, assets, and a single manifest. During compilation, these files are packaged in a single file called an application package file (.apk).
Related: .apkActivity

Canvas

A drawing surface that handles compositing of the actual bits against a Bitmap or Surface object. It has methods for standard computer drawing of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects on the screen. However, it does not support hardware acceleration, as OpenGL ES does. The base class is Canvas.
Related: DrawableOpenGL ES.

Content Provider

A data-abstraction layer that you can use to safely expose your application's data to other applications. A content provider is built on the ContentProvider class, which handles content query strings of a specific format to return data in a specific format. See Content Providers topic for more information.

Dalvik

The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution. The virtual machine is register-based, and it can run classes compiled by a Java language compiler that have been transformed into its native format using the included "dx" tool. The VM runs on top of Posix-compliant operating systems, which it relies on for underlying functionality (such as threading and low level memory management). The Dalvik core class library is intended to provide a familiar development base for those used to programming with Java Standard Edition, but it is geared specifically to the needs of a small mobile device.

DDMS

Dalvik Debug Monitor Service, a GUI debugging application included with the SDK. It provides screen capture, log dump, and process examination capabilities. If you are developing in Eclipse using the ADT Plugin, DDMS is integrated into your development environment. See Using DDMS to learn more about the program.

Dialog

A floating window that that acts as a lightweight form. A dialog can have button controls only and is intended to perform a simple action (such as button choice) and perhaps return a value. A dialog is not intended to persist in the history stack, contain complex layout, or perform complex actions. Android provides a default simple dialog for you with optional buttons, though you can define your own dialog layout. The base class for dialogs is Dialog.
Related: Activity.

Drawable

A compiled visual resource that can be used as a background, title, or other part of the screen. A drawable is typically loaded into another UI element, for example as a background image. A drawable is not able to receive events, but does assign various other properties such as "state" and scheduling, to enable subclasses such as animation objects or image libraries. Many drawable objects are loaded from drawable resource files — xml or bitmap files that describe the image. Drawable resources are compiled into subclasses of android.graphics.drawable. For more information about drawables and other resources, see Resources.
Related: ResourcesCanvas

Intent

An message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance of Intent. It includes several criteria fields that you can supply, to determine what application/activity receives the Intent and what the receiver does when handling the Intent. Available criteria include include the desired action, a category, a data string, the MIME type of the data, a handling class, and others. An application sends an Intent to the Android system, rather than sending it directly to another application/activity. The application can send the Intent to a single target application or it can send it as a broadcast, which can in turn be handled by multiple applications sequentially. The Android system is responsible for resolving the best-available receiver for each Intent, based on the criteria supplied in the Intent and the Intent Filters defined by other applications. For more information, see Intents and Intent Filters.

Intent Filter

A filter object that an application declares in its manifest file, to tell the system what types of Intents each of its components is willing to accept and with what criteria. Through an intent filter, an application can express interest in specific data types, Intent actions, URI formats, and so on. When resolving an Intent, the system evaluates all of the available intent filters in all applications and passes the Intent to the application/activity that best matches the Intent and criteria. For more information, see Intents and Intent Filters.

Broadcast Receiver

An application class that listens for Intents that are broadcast, rather than being sent to a single target application/activity. The system delivers a broadcast Intent to all interested broadcast receivers, which handle the Intent sequentially.
Related: IntentIntent Filter.

Layout Resource

An XML file that describes the layout of an Activity screen.
Related: Resources

Manifest File

An XML file that each application must define, to describe the application's package name, version, components (activities, intent filters, services), imported libraries, and describes the various activities, and so on. See The AndroidManifest.xml File for complete information.

Nine-patch / 9-patch / Ninepatch image

A resizeable bitmap resource that can be used for backgrounds or other images on the device. See Nine-Patch Stretchable Image for more information.
Related: Resources.

OpenGL ES

Android provides OpenGL ES libraries that you can use for fast, complex 3D images. It is harder to use than a Canvas object, but better for 3D objects. Theandroid.opengl and javax.microedition.khronos.opengles packages expose OpenGL ES functionality.
Related: CanvasSurface

Resources

Nonprogrammatic application components that are external to the compiled application code, but which can be loaded from application code using a well-known reference format. Android supports a variety of resource types, but a typical application's resources would consist of UI strings, UI layout components, graphics or other media files, and so on. An application uses resources to efficiently support localization and varied device profiles and states. For example, an application would include a separate set of resources for each supported local or device type, and it could include layout resources that are specific to the current screen orientation (landscape or portrait). For more information about resources, see Resources and Assets. The resources of an application are always stored in the res/* subfolders of the project.

Service

An object of class Service that runs in the background (without any UI presence) to perform various persistent actions, such as playing music or monitoring network activity.
Related: Activity

Surface

An object of type Surface representing a block of memory that gets composited to the screen. A Surface holds a Canvas object for drawing, and provides various helper methods to draw layers and resize the surface. You should not use this class directly; use SurfaceView instead.
Related: Canvas

SurfaceView

A View object that wraps a Surface for drawing, and exposes methods to specify its size and format dynamically. A SurfaceView provides a way to draw independently of the UI thread for resource-intensive operations (such as games or camera previews), but it uses extra memory as a result. SurfaceView supports both Canvas and OpenGL ES graphics. The base class is SurfaceView.
Related: Surface

Theme

A set of properties (text size, background color, and so on) bundled together to define various default display settings. Android provides a few standard themes, listed in R.style (starting with "Theme_").

URIs in Android

Android uses URI strings as the basis for requesting data in a content provider (such as to retrieve a list of contacts) and for requesting actions in an Intent (such as opening a Web page in a browser). The URI scheme and format is specialized according to the type of use, and an application can handle specific URI schemes and strings in any way it wants. Some URI schemes are reserved by system components. For example, requests for data from a content provider must use thecontent://. In an Intent, a URI using an http:// scheme will be handled by the browser.

View

An object that draws to a rectangular area on the screen and handles click, keystroke, and other interaction events. A View is a base class for most layout components of an Activity or Dialog screen (text boxes, windows, and so on). It receives calls from its parent object (see viewgroup, below)to draw itself, and informs its parent object about where and how big it would like to be (which may or may not be respected by the parent). For more information, see View.
Related: ViewgroupWidget

Viewgroup

A container object that groups a set of child Views. The viewgroup is responsible for deciding where child views are positioned and how large they can be, as well as for calling each to draw itself when appropriate. Some viewgroups are invisible and are for layout only, while others have an intrinsic UI (for instance, a scrolling list box). Viewgroups are all in the widget package, but extend ViewGroup.
Related: View

Widget

One of a set of fully implemented View subclasses that render form elements and other UI components, such as a text box or popup menu. Because a widget is fully implemented, it handles measuring and drawing itself and responding to screen events. Widgets are all in the android.widget package.

Window

In an Android application, an object derived from the abstract class Window that specifies the elements of a generic window, such as the look and feel (title bar text, location and content of menus, and so on). Dialog and Activity use an implementation of this class to render a window. You do not need to implement this class or use windows in your application.